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 »  Home  »  NintedoDS  »  Ossu! Tatakae! Ouendan! (Import)
 »  Home  »  NintedoDS  »  DS Reviews  »  Ossu! Tatakae! Ouendan! (Import)
Ossu! Tatakae! Ouendan! (Import)
by Darren Michaud | Published  03/11/2006 | NintedoDS DS Reviews
This article has not yet been rated.
GameNutts Score Category Scores
9.8
Story Score:  10/10
Gameplay Score:  39/40
Multiplayer Score:  10/10
Graphics Score:  19/20
Sound Score:  10/10
Captivation Score:  10/10
Genre: Rhythm
# of Players: 1-4
Online Play: No
ESRB Rating:
Released: 7/28/2005
 

Game StoryOuendan_01

  • Ouendan doesn’t really have a storyline.
  • You play as a group of three male cheerleaders traveling across the town helping citizens in trouble.
  • This leads to some pretty odd stories in the city. For example:
    • A young boy tries to win a game of basketball to impress his prospective girlfriend.
    • Two bumbling cops try to save the city from a robot invasion.
    • A conductor is trying to hold in his diarrhea on the bullet train.
  • Each of the 15 stages has its own unique song and story, told in an ‘active manga’ format.

 

Gameplay

  • Gameplay is where Ouendan really shines.
  • We haven’t seen much of anything like this before, and the only comparison thinkable would be to say that it’s like DDR with a stylus.
  • It’s controlled strictly with the stylus, which you must use to poke, drag, and swirl to the beat of the music.
    • Symbols pop up on the screen one after another, and you need to hit them at the right time, which is determined by a larger circle that slowly closes around each symbol.
      • It’s not like the scrolling arrows of DDR.
    • There is also a symbol which requires you to drag a ball across a line back and forth at the correct pace.
    • Every once in awhile, you get the giant swirly symbol. You need to spin a wheel as fast as you can until you get enough spins to get through it.Ouendan_02
  • Whether you make it through each stage or not is determined by a health bar of sorts.
    • If you miss too many beats, or can’t keep up with the rhythm, you lose a ton of health, while hitting everything correctly gains you a little extra.
  • The point of the game is to get the highest score possible.
    • The amount of points you get depends on how many consecutive symbols you’ve hit, and how accurate you’ve been.
    • Your accuracy is decided by comparing the circle closing around each symbol—the closer it is to exactly matching the size of the symbol, the more points you get.
  • As you finish a certain number of stages (the number varies), you unlock more.
  • Only qualm is that sometimes it’s hard to see where you need to go next because your hand can get in the way of the screen.
    • They’ve tried to make this easier by placing a dotted line between moves, but it doesn’t always help.
  • The game starts off fairly easy, but gets progressively harder and harder, until it reaches the levels of near-impossibility.
  • It’s a really fun pick-up-and-play kinda game that you’ll never get bored of.

 

MultiplayerOuendan_03

  • This mode consists of competitive multiplayer games, with the winner determined solely on the score/ranking you receive at the end of each stage.
  • The muliplayer function uses the DS’ Wi-Fi capabilities, but is not playable online like some of the more recent games.
  • The game only requires one card for 2 player games, but you need more copies of the game if you want to play with 3-4 people.
    • There is no difference between single-card and multi-card versions of multiplayer.
  • If you’re getting tired of the single player mode, multiplayer will keep you entertained for much, much longer.

 

Graphics

  • The graphics aren’t really a big part of this game, as you’re probably paying too much attention to the circles flashing across the screen to be gawking at the visuals.
  • At the beginning of each level, a cute (or kind of disgusting) story is told over the two screens through very well drawn manga scenes.
  • While the song is going and you’re tapping away, there’s usually a bit of manga action happening on the top screen, and just a basic background with your three cheerleaders dancing on the bottom screen.
  • For what the game is, the visuals are quite well done and entertaining.

Sound Ouendan_04

  • Another very high point for the game.
  • Because its music based, it’s guaranteed that there are going to be some interesting songs to play with.
  • All 15 songs (most are covers) really fit the style of the game, and the gameplay wraps around them well.
  • The sound was really high-quality, with very little crackling or other artifacts, which is surprising coming from the usually sound-impaired DS.

 

Captivation

  • The game has an endless amount of replay value.
  • You could play for hours and hours on end, mastering each song and completing all the difficulty levels, and not be the slightest bit bored.
  • It never gets tiring, and that’s something very few games can accomplish these days.
  • There are 4 difficulty modes.
    • You start off with Normal & Easy, and eventually unlock Hard and Very Hard.
  • Each difficulty mode is quite short.
    • They average a few hours each, but it depends on how well you play.
  • I wish there were more songs, but I can’t complain much considering how amazingly fun this game is overall.

 

Final Thoughts Ouendan_11

  • Positives:
    • This game supplies fun in an endless amount, and you’ll be glad you decided to pick it up.
    • All the songs are great, and the game pumps out a surprisingly high quality sound for the DS.
  • Negatives:
    • Main story is a bit short.
    • If you don’t know Japanese, the game loses some of its charm.
    • Do to the odd nature of Ouendan, I can almost guarantee we will never see it in North America, which is really too bad.
    • Being an import, it’s quite pricey (you’d be lucky to find it for under $40 US), but truly worth every penny.

 

Bottom Line

  • This is a must own for anyone who has a DS.
 
 
 
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