| Animal Crossing: Wild World |
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GameNutts Score |
Category Scores |
| 8.7 |
| Story Score: |
7/10 |
| Gameplay Score: |
40/40 |
| Multiplayer Score: |
8/10 |
| Graphics Score: |
16/20 |
| Sound Score: |
6/10 |
| Captivation Score: |
10/10 |
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| Genre: |
RPG (Other) |
| # of Players: |
1-4 w/co-op |
| Online Play: |
Yes |
| ESRB Rating: |
E - Everyone |
| Released: |
4/20/2006 |
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Game Story - Not much of a story, no missions, no conflicts and no real ending.
- Total free form gameplay.
- You arrive in a town (which you name) where you first meet a raccoon named Tom Nook.
- Tom owns a local convenient store.
- Realizing that you are new to town and without anyplace to live he offers to sell you a very small house.
- He then tells you how much you owe in “Bells” (the game’s name for currency) and gives you a job at his store to start earning money to pay him back.
- You’ll make deliveries to the animals that live in your town to get to know who and where everyone is.
- After a few errands he lets you go out on your own, and from there what you do is entirely up to you.
- Some people might find this open ended gameplay without any real objectives to achieve to be “boring” or “slow”.
Gameplay - Other than your short term job for Tom Nook gameplay is open ended.
- You can make bells by selling fish, fruit, shells and running errands for your neighbors.
- You house starts out with two stories.
- The top story is only used for sleeping and has room for four people to share the house.
- The bottom story is where any of the members of the household can decorate to their tastes.
- Nothing can be put in the top story.
- The ability to decorate your house is still one of my favorite parts of the game.
- Each created town has its own layout.
 - The town grows around you in real time using the DS‘s date and time.
- Animal neighbors eventually move out as new neighbors move in.
- Fruit grows on trees and once picked takes a few days to grow back.
- Items in Tom Nooks shop change daily.
- As the seasons change so will the town’s weather.
- There are some new features included in Animal Crossing Wild World.
- Blathers (the Owl who runs the museum) can now identify fossils. No need to send them away.
- There is a coffee shop in the lower level of the museum run by Brewster (a Pigeon). Check out the live concerts on Saturday nights!
- On the second floor of the museum there is an observatory where Celeste will allow you to star gaze or build/identify your own constellations.
- Also the Able Sisters are still the fashion divas of Animal Crossing and have expanded their line of fashion to include accessories like hats, wigs and barrettes.
- Like the GameCube version you can still create your own designs for shirts, umbrellas, art, carpet, wallpaper and outdoor floor tiles.
- It’s important to show your neighbors that you care by writing letters to them as well as talking to them.
- Doing so will get you cool items, and have a better chance of keeping your friends in town.
- The game tries to make use of the stylus by allowing you to use it to move your character around on the bottom screen.
- I found it easier to just use the control pad.
- With the tweaks to gameplay I think that Animal Crossing Wild World is the best Animal Crossing yet.
Multiplayer - Although it’s not a multiplayer game per se, it is more fun when played with other people
- If you just want to visit a friend's town, you can do so in close proximity via the standard DS-to-DS connection, or you can visit a friend far away via the online Wi-Fi connectivity.
- A friend can visit your town, or vice versa. While there, you and said friend can chat with one another, and do the different things one would do in their own town.
 - To visit a friend’s town you have to know the specific friend code of the player's town that you want to travel to, and have it on your friend list before you can go anywhere.
- Having to know your friends code is a bummer but does make sure strange people aren’t visiting your town.
- While you're in a new town or have a visitor in yours, every town resident retreats indoors.
- This makes it easier to go around visiting them.
- Up to four people can live in the same town in the same house. (ie on the same cartridge.)
- Sharing a town like this will cause a strain on the limited resources.
- The first person to play in a day might buy everything for sale in the store. Then there will be nothing left for anyone else until the next day.
- Items can be sent to another player through the mail
- Items can be put up for sale from each person’s personal bizarre.
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