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 »  Home  »  XBox 360  »  Tiger Woods PGA Tour 06  »  Page 2
 »  Home  »  XBox 360  »  Xbox 360 Reviews  »  Tiger Woods PGA Tour 06  »  Page 2
Tiger Woods PGA Tour 06
by Michael McNutt | Published  09/24/2006 | XBox 360 Xbox 360 Reviews
User Rating:
GameNutts Score Category Scores
6.6
Game Modes Score:  7/10
Gameplay Score:  28/40
Multiplayer Score:  7/10
Graphics Score:  15/20
Sound Score:  4/10
Captivation Score:  5/10
Genre: Sports
# of Players: 1-4
Online Play: Yes
ESRB Rating: E - Everyone
Released: 11/16/2005
 

Gameplay

  • The gameplay in Tiger Woods PGA Tour 06 is again very similar to games in the past.
  • However it does seem like the control scheme has taken a step backwards as certain features are hard to execute.
  • First the “swing stick” is back. Tiger_03
    • I personally hate this swing method.
    • The game gives you the option of using the left or right stick for swinging.
      • For those who aren’t familiar, you start your backswing by pulling one of the sticks back.
      • Then when you are at the top of your backswing, you press the stick up to start your downswing.
      • If you are off center then you will hit the ball to the left or right.
      • The controls are very forgiving in this way. As long as you are close you will hit a straight shot.
    • Since I am used to swinging with the right stick, I switched from the default left stick.
    • Unfortunately I was unable to re-map any of the other buttons so using something like the “Gamebreaker” is nearly impossible.
      • A Gamebreaker is earned after making several good shots.
      • To execute you rapidly tap the “A” button while swinging.
      • This is hard to do when using the right stick to swing.
      • On top of that the Gamebreaker doesn’t seem to help most of your shots and will exaggerate your mistakes on drives and approaches.
      • It did seem to make putting a little easier though.
  • To spin the ball you now use the opposite stick from the swing stick called the “shape stick”.
    • As you are swinging you move the other stick to place spin on the ball.
    • Move the stick down and you will put back spin on the ball.
    • If you miss pulling straight back here, you will slice or hook the ball too.
    • The amount of spin you can put on the ball depends on when you move the shape stick.
      • If you hold it down early then it will start to automatically return to center.
      • So to put a little back spin on it, you must hold the shape stick down earlier in your swing.
      • If you want to put a lot of back spin on the ball you pull the stick back right before you make contact.
      • This seemed very clunky and hard to be consistent.
  • Putting is another area where the game seems to have a very unbalanced result.
    • To put you have different power ranges to use (5, 10, 20, 30, 40, 60…) Tiger_04
    • All you have to do is aim and then like a normal swing you can pull the shot stick back to the maximum backswing and then press forward to swing.
      • If you are level and 9 or 10 feet away from the hole, then a full swing makes the put every time.
      • If you are 13 feet away, then a putter power of 10 will be too short.
      • Likewise a power of 20 is too strong and you will miss that too.
      • No matter where you put the cursor you will always hit 100% of the power on a full backswing.
      • You are supposed to adjust your backswing to adjust your power, but this doesn’t work well if at all.
        • Pulling back your swing 50% is supposed to make a 20 foot put only go 10 feet.
        • In practice though, on an even green, what looks like a 50% backswing or less, ends up still going almost the full 20 feet.
        • This is also a problem with the approach, as a half swing doesn’t translate into half power, and it’s very hard to judge.
        • It has almost an all or nothing feel.
  • Overall I think the controls of Tiger are outdated and inconsistent.
    • It is still easy to shoot low scores, but there always seems to be a high number of frustratingly missed shots due to a lack of consistency in adjusting your swing.

Multiplayer

  • Outside the single player career mode, multiplayer is still as fun as ever.
  • The optional game modes such as “Skin”, “Four Ball”, and “Stableford” make playing with friends exciting and different.
  • Also, online play really allows you to relax and shoot around of golf while talking to buddies.
    • Occasionally you might run into some lag but it has never bothered me in mid swing.
  • Online play offers a variety of gameplay options
    • .Each day play a round in the “Tournament” mode.
      • The best scores for the day will win some money.
    • Challenge someone to a ranked or unranked game.Tiger_05
  • Other online game modes
    • Match Play
    • Stroke Play
    • Skins
    • Alternate Ball
  • For some strange reason EA decided to make all the achievements only achievable online.
    • I found this to be a bit annoying, so you’ll have to play it online if you are an achievement based gamer.
  • Also after playing for a while online you may notice a bunch of little glitches such as:
    • Having to reload your character after a match.
    • Sometimes not being able to create a match.
    • Advance buttons not working forcing you to exit the lobby and come back in.
  • These glitches don’t hamper gameplay too much but do show that the mode was a bit rushed.
  • Overall the online experience is ok, however, there are still easy ways to exploit the system so shooting a 39 is what it will take to compete with the best.
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