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 »  Home  »  XBox 360  »  Condemned: Criminal Origins
 »  Home  »  XBox 360  »  Xbox 360 Reviews  »  Condemned: Criminal Origins
Condemned: Criminal Origins
by Michael McNutt | Published  02/13/2007 | XBox 360 Xbox 360 Reviews
This article has not yet been rated.
GameNutts Score Category Scores
8.0
Story Score:  9/10
Gameplay Score:  30/40
Multiplayer Score:  N/A
Graphics Score:  14/20
Sound Score:  10/10
Captivation Score:  9/10
Genre: Horror
# of Players: 1
Online Play: No
ESRB Rating: M - Mature
Released: 11/15/2005
 

My Take

 

For being a launch title, Condemned: Criminal Origins still holds its own. While it may not be a graphical masterpiece or offer any multiplayer, the game offers a nice dish of creepiness and paranoia when played at night, alone, in the dark. It’s a rather short game at 6-10 hours depending on how much you explore for achievements, but when played in small chunks, it offers a lasting and memorable experience. If you’ve passed on this in the bargain bin, and you like a good simple melee filled psycho adventure, then you’ll probably not want to pass on it again. Condemned was thoroughly enjoyable and I hope someday we’ll see a sequel.

 

Game Story

  • You play as an FBI agent Ethan Thomas, whose specialty is investigating serial killers. Condemned_01
  • You’ll be tasked with investigating crime scenes, searching for clues and tracking down your suspects.
  • It won’t take long though, before you find yourself in some of the darkest, dirtiest, rat infested places in the city, surrounded by all kinds of violent inhabitants.
  • Armed with only a flashlight and what ever weapon you can find, you’ll creep your way through 10 levels of places that make you say “What the F*&%!”
  • Using the grizzly clues you’ll find along the way, you’ll eventually piece together all the pieces to the puzzle.
  • It’s hard to say to much more with out giving away spoilers, but the story had me hooked and left me wanting more.

 

Gameplay

  • The gameplay style borrows from past games like Breakdown, and Chronicles of Riddick.
  • You play in first person view as you explore different environments and you have access to both fire arms and melee weapons.
  • Although you can find firearms such as shotguns, pistols and even a semi-automatic, there is a heavier emphasis on using melee weapons.
    • The game’s main combat selling point is that you can grab almost anything to use as a weapon.
      • Pipes
      • 2X4’s Condemned_02
      • Bathroom Signs
      • Conduits
      • And More
    • Some weapons even double as tools.
      • Sledgehammers break pad locks.
      • Fire Axe’s break down certain doors.
      • Crowbars open locked gates, and lockers.
    • This will require you to, at times, search for a weapon in order to continue pass a certain section of the game.
    • You’ll also be given a taser early in the game.
      • This is a great tool that lets you stun your opponent and steal their weapon.
    • Unfortunately, there is not as much freedom in weapon choice as you might hope; a lot of objects in the environment just can’t be used.
  • Since the game has an emphasis on melee weapons, the combat is rather simple.
    • You’ll swing your weapon with the right trigger, and you’ll use the left trigger to block.
    • Blocking though is where the skill lies.
    • Depending on the weapon, your block will only last a couple of  seconds.
    • This makes timing your block crucial to your success.
  • The gameplay is a little slow paced, but for a good reason.
    • It allows you time to absorb the environment, as well as for allowing the tension to build.
    • At times enemies will be few and far between, and once you get good at combat, most random encounters will only serve to startle you. Condemned_03
    • It lets you recover after a particularly brutal and violent beating.
  • There is also a lack of good boss battles.
    • Other than a few notable characters, there isn’t a lot in the way of “major” battles.
  • You’ll also have a few forensic tools that you will use to gather clues to the story.
    • These tools don’t add as much to the gameplay as they do to help further the story line.
    • Anytime you enter an “evidence area”, the tool to use will automatically be selected for you.
    • By using the tool, you’ll either collect some evidence to further the story line or be able to follow a trail that will help lead you down your path.
      • Even this isn’t necessary, as most of the game is pretty linear.
  • Overall, the gameplay is pretty simple and linear. But it’s the experience and the story that makes it fun to play.
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