| Lumines |
|
|
|
|
|
GameNutts Score |
Category Scores |
| 8.3 |
| Game Modes Score: |
8/10 |
| Gameplay Score: |
37/40 |
| Multiplayer Score: |
6/10 |
| Graphics Score: |
15/20 |
| Sound Score: |
9/10 |
| Captivation Score: |
8/10 |
|
| Genre: |
Puzzle |
| # of Players: |
1-2 |
| Online Play: |
No |
| ESRB Rating: |
E - Everyone |
| Released: |
3/22/2005 |
|
| |
|
Game Modes - 1P Mode
- Challenge Mode
- This is your normal free play mode where you start at level 0 and aim to clear as many levels as you can and rack up as many points as possible.
- Every 4 levels obtained will change the “skin” and unlock that skin for play in Single Skin Mode
- A skin is a combination of background music, background design, and block color/shape.
- At level 60 it changes to a new skin every 5 levels obtained.
- Single Skin Mode
 - Just like challenge mode, but here you can keep the design and music the same throughout the entire game.
- You also won’t unlock any new skins in this mode.
- Time Attack Mode
- 60 Sec
- 180 Sec
- 300 Sec
- 600 Sec
- All of these challenge you to clear as many blocks as you can in the time limit.
- If you reach certain goals for each time limit, you can unlock new skins.
- 2P Vs. Mode
- Compete against someone else on another PSP.
- Vs. CPU
- Go one on one with the CPU in a battle.
- Score more combos and clear more blocks to change the size of the playing field.
- This seems like the hardest mode to me, as the CPU gets real good in a hurry.
- Also, once you loose, you will have to beat all the previous opponents again to get back to the one you lost too. There are no saves.
- You can unlock new skins and new characters by beating a previously unbeaten character.
- Puzzle Mode
- This mode challenges you to build different shapes or beat certain challenges before the time runs out.
- I like this mode because it teaches you how different placements of the blocks will NOT cause deletions so that you can keep your shape.
- After beating so many of the puzzles you will unlock a couple extra skins.
Gameplay - The gameplay is extremely simple to grasp, however, becoming an expert and becoming “one” with the game takes some time.
- Squares of four blocks fall from the top of the screen onto the board.
- Each square contains two different colors, providing 4 different shape layouts.
 - Your goal is to rotate these blocks as they fall and to create solid blocks of four or more on the game board.
- There will be a line that crosses the board from left to right as you play.
- Once you create a block of four or more, the blocks will highlight.
- Any added blocks (at least 1X2) of the same color that are added to the already highlighted section, will also be highlighted.
- When the line passes over highlighted blocks the blocks will disappear.
- There are also blocks that have a little dot in the middle.
- When these blocks are cleared, they will cause any blocks of the same color that are touching the foursome or any of the other blocks attached to the foursome to be deleted.
- This allows you to create snake-like combos which you can use to make even bigger combos occur.
- Occasionally you may be ready to create a foursome that will unleash a massive set of combos, only to find that only half of the blocks got removed.
- This happens when the line is in the middle of the block when the foursome was created.
- This can really mess up your plans.
- So it’s important to time the placing of the squares according to the moving line.
- As you level up, you will notice that sometimes blocks begin to fall faster and other times the line that moves across the screen will speed up or slow down.
- Each can have a major effect on your strategy.
- The slower the line moves, the more blocks you will need to clear at a time, before they all pile up.
- This unique pacing to the game is quite pleasant. Though if you can’t clear the blocks to begin with, you’ll have a hard time noticing.
- That pretty much sums up the gameplay. It’s not very complicated, but to become good enough to last 100 levels or to beat the CPU, it will take a lot of practice and some trial and error before you come to truly understand the way the blocks fall.
Multiplayer - Somehow, the greatness of the game doesn’t translate too well into multiplayer.
- Two players can hook up in a wirelessly to play one on one just like the vs. CPU mode.
- It only supports local wireless connections, not over the internet, so you’ll have to find nearby friends to play against.
- Its fun, but only if you and your opponent are of the same skill level.
|
|
|